09 / Collaborative VR

Shared worlds.
Human connections.

Examine how embodied interaction and system rules shape collaboration in location-based VR.

My contribution
Author. Field reflection and HCI theory analysis.
Team context
Individual UW paper informed by a five-person VR session.
Stage
Field-based analysis
Delivered
Written analysis using Activity Theory and Humanistic HCI.

Shared activity / reconstructed

  1. BodyMovement and physical props.
  2. InterfaceAvatars, audio, and feedback.
  3. TeamCoordination and mutual support.
  4. ContextRules, access, and agency.

Four lenses on one shared experience; not a sequential task flow.

Key decisions.

01

Look beyond the screen.

A Sandbox VR session with four colleagues made the relationship between physical props, body movement, and virtual feedback tangible. I examined how those relationships support—or interrupt—shared action.

02

Treat coordination as design.

Verbal cues, proximity, and teammate support shaped the experience. Activity Theory helped connect individual actions to the group’s goals and the system’s rules.

03

Ask what the system values.

A Humanistic HCI lens brought agency, care, and inclusion into the analysis. Smooth interaction matters alongside who can participate and how the experience structures relationships.

Outcome & next step.

Connected concrete interaction moments to a broader account of teamwork, agency, and access.

Next: compare experiences across more participants and settings. This was an analytical paper, not a controlled usability study or a VR product build.

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