Look beyond the screen.
A Sandbox VR session with four colleagues made the relationship between physical props, body movement, and virtual feedback tangible. I examined how those relationships support—or interrupt—shared action.
09 / Collaborative VR
Examine how embodied interaction and system rules shape collaboration in location-based VR.
Shared activity / reconstructed
Four lenses on one shared experience; not a sequential task flow.
A Sandbox VR session with four colleagues made the relationship between physical props, body movement, and virtual feedback tangible. I examined how those relationships support—or interrupt—shared action.
Verbal cues, proximity, and teammate support shaped the experience. Activity Theory helped connect individual actions to the group’s goals and the system’s rules.
A Humanistic HCI lens brought agency, care, and inclusion into the analysis. Smooth interaction matters alongside who can participate and how the experience structures relationships.
Connected concrete interaction moments to a broader account of teamwork, agency, and access.